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Ova Magica - An adorable farming and monster taming game!

Created by ClaudiaTheDev

Inspired by Stardew Valley, Slime Rancher and beloved classics like Harvest Moon and Pokémon! For PC, Switch, XB1/SX and PS4/5.

Latest Updates from Our Project:

Update Q2 2023 - Dev Update + Release Timeframe Update
over 2 years ago – Thu, Aug 03, 2023 at 10:56:44 AM

Dev Update (by Claudia)

It's getting harder to share a lot of new things without spoiling!😅 In the beginning, I actually showed almost everything there was to see. But, it's important to me that you will be surprised and amazed when playing, and not having seen everything there could be before, so it's getting harder to choose what should go into updates! 

Nevertheless, I made a selection of some of the new or not yet shown things, which I can share without spoiling too much♥

Performance + Load Times Optimizations

The game will release on PC and all major consoles. Some hardware and PC setups have lower specs, and especially the Nintendo Switch.  So, before we get to the juicy images + videos I want to take a moment to discuss something important which is not visible - but "you will feel it". This is actually probably one of the most important aspects of the game, despite the fact that it is "invisible", and it's also the thing I worked most on in Q2.

  • Improved load behaviour process to decrease loading times (we got from some real bad places of 30-35 seconds down to 3-5 sec)
  • Improved frame rates on low specs
  • Optimized back-end processes and invisible logic to prevent/reduce stutters and lag
  • Reworked battle loading mechanism. You had a very feel-able loading time before starting a battle on all platforms. Now, the battle will start instantly after the transition effects. This improves the quality of life by a lot in the blob worlds, and places where you fight often - the game doesn't feel like it's stop-starting or interrupting you as often.

To achieve the above I actually needed to rebuild and refactor the whole game core code, optimize a lot of 3d models, and rework many things (+test all). I am very happy with the result and thankfully the biggest chunk of the optimization work is done!

I worked extensively with Top Hat Studios engineer Mikus to implement some new technologies that will help the game handle better and also accommodate the functionalities he needs to implement for console, as well as for him to be able to make the optimizations needed that are specific for the console version too. The aim is for the console versions to feel just like a "native" experience of the game, not just a churned out and mindless port! On that topic - yes, on PlayStation the game will have a Platinum and on Xbox offer a full Gamerscore!

There's also something else I want to also point out here. The game will release not as Early Access, but rather as a Full game on PC and all consoles. The work mentioned above took a lot of time, and is very much a necessity to have the polished product you deserve. 

Blob Trainer Academy

The Blob Trainer Academy (located in the Blob League) offers various courses, which help you to learn more about blobs, battles, and several in-game mechanics.

Approach the teacher, and you'll be given a choice of many different courses to select. All relevant topics to playing the game and making progression are covered. More courses get unlocked as you increase your trainer rank (by progressing in the Clover Cup)!

In a simulation area, you will play the selected course and learn step by step the mechanics (similar to a tutorial or ).

Map

The map is finally done, and it came out so cute! Some places are not painted in/missing, or are simply hidden (spoilers), but you can see it for yourself below. 

The map shows icons and symbols for all interesting events and NPCs, like:

  • Active quests (orange exclamation)
  • Available events or quest (yellow question mark)
  • Romanceable npc (chibi face icon)
  • Heart event (yellow heart with question mark when npc not met or chibi face when met)
  • Festivals

The map also changes with your progress building around Clover Town. After building the museum, the museum appears and the icon begins to be displayed on the map:

Events

The writers and me have also been progressing well with the heart and main game events. I can't share here too much without spoiling (and it's becoming really hard to choose things that won't act as spoilers the deeper we get into the game!), but here is a small funny sequence:

In one of the early main events, Saphir gifts you some basic, but tasty and filling cooking recipes.

Various Things

It's not easy to get a cherry tree seed in Clover Town, because as is the same with the palms, these are not native trees in that area. However, there's been some rumors circulating that they can be found in the blob worlds... 


With the fillet table, you can make fish fillets out of the fish you catch, and use it for cooking. Fish and chips or sushi, anyone?


And what better to go with home-grown food? Buy a cold soda from the vending machine located in the blob league! Who knows... maybe it might have some special effect?

Dev Insights

In case if you are interested where most of Ova Magica is created: This is my "office" (just cleaned). I work from home but have a separate room. I prefer a clean and simple space without lots of things. In the vitrine on the very right are some Ova Magica handmade pieces i got gifted from very kind Kickstarter backers and Ova Magics fans.

As final thing and before the important news below: 

I want to thank you all for supporting Ova Magica so far, and for being so patient too! Thank you for being here on this long dev journey, and for always having so many kind and motivating words for me. Without you Ova Magica would not be possible, and I am so happy to have such a positive and nice community!

A toast to all of you!

Game Release Estimate (by Top Hat Studios and Claudia)

As you can see, the game is being worked on constantly, and big strides are made all the time in making new content and improvements to what already exists.  With looking at how demanding game development is, and all of our desires to have a solid, functioning game that is truly worthy of the love and anticipation people have, it seems like the best option is to release the game sometime in 2024.

We understand that this is frustrating for people who wanted to play the game sooner, and we know a lot of you are eager to play. However, this is the best thing to do in order to deliver a quality product - we definitely don't want to join the stable of botched releases and comically broken games that have been launched as cash-grabs, with everyone then at the mercy of it maybe being patched later. 

This isn't an arbitrary decision, nor is it one done that just strings out the development for the sake of it; making the choice to delay a game, and taking the time to finish, polish, and deliver it with all planned content, means more time without any sales. It's a risk, but one both ourselves and Claudia think is worth taking to deliver a truly complete experience at launch.

Ova Magica is certainly an impressive and also ambitious game, and it's a big undertaking for a small team (especially having been through covid!) - and it's important that not only is the game taken care of correctly, but also the people making it. Trying to squeeze the game out this year would have meant a huge crunch, which just isn't acceptable.

Both ourselves and Claudia understand that there's other similar games which have already been 'released' that were crowdfunded and using Early Access, and that some of you might want to push for the game to take the same direction; the state of Ova Magica currently is in a comparable state to the EA of those other titles, but the distinction is that here, there's significant importance on delivering a complete full game experience on all platforms.

The extra time to develop the game means that come 2024, the full release will be something that definitely sticks out in your memories and fulfils the sense of wonder and excitement you felt when backing the campaign!

-Top Hat Studios, Inc. & Claudia

Another Great Indie Game To Support!
almost 3 years ago – Tue, May 30, 2023 at 09:49:41 AM

This update is not our regular quaterly dev update (coming end of June) but a special one.  

As indie dev myself i got so many support from other devs during the Ova Magica Kickstarter! So i myself now share from time to time games with the community to support other devs and give a little love back♥ And i really think the game below is something worth supporting!

Today it's about Solarpunk which just launched! 

Click to go to the Solarpunk Kickstarter campaign

Solarpunk is a survival game in a technically advanced world of floating islands. Alone or together with your friends, you can construct buildings, grow food, craft gadgets and hop on your airship to explore distant islands in the sky.

Ova Magica is at PAX EAST!
about 3 years ago – Fri, Mar 24, 2023 at 09:02:25 AM

The Ova Magica Preview Demo is playable at PAX East!

Hi everybody! A special update today for you all... if you're out and about at PAX East, you can come take a peek at Ova Magica! You can find it at the Top Hat Studios booth, where you can also try out a bunch of other fun games. In addition to Ova Magica, you can play Tiny Life, Elementallis and Athenian Rhapsody. 

Here's a little snippet of the map, so you know where to find the booth! As you can see, the booth number is 15093. Have a great time!


Shoutout time: Windswept!

Lastly, we're ending this update by paying it forward for another developer on Kickstarter: Windswept! Classic platforming is back, and it's brought company! Windswept is a 2D collect-a-thon platformer paying homage to the good old days. After a gigantic storm blows them away, a duck and turtle friends try to find their way home. Play as both 🦆Marbles and 🐢Checkers by tag-teaming -- You control the lead character while the other follows close behind.

Available with local co-op, and with a treasure trove of hidden challenges, bonuses, and secret modes, as well as 5 different regions with more friends to meet along the way, Windswept is inspired by the legends of both retro and modern platforming such as Donkey Kong Country 2, Celeste, and Yoshi's Island. Be sure to sign up for their campaign launch by clicking this link, or the image below!

Q1 2023 Update - Exciting News!
about 3 years ago – Mon, Mar 20, 2023 at 05:23:48 AM

Hello together♥!

I know many eagerly awaited an new dev update and here it is! There are actually some very exciting news!

Before we get into it i want to announce that until near game release i will do the bigger Kickstarter updates quaterly,  which means the next one will be by the end of June 2023.

But no worries, who wants to get more frequently news can follow the Twitter accound or join the Ova Magica Discord in which we post regularly smaller news and updates. Also feel free to reach out anytime!

Now to the actual update♥

New Writers

We are currently working very hard to fill the world of Ova Magica with lots of content like events, quests and lore. Some may have noticed that we posted a job offer for writers. There were over 100 applications! 

It was a tough decision, but may I announce that our lead writer Renkka is now supported by 3 additional freelance writers who joined the Ova Magica team!

Please send a huuuuge welcome to: 

Closed Backer Preview Update - 0.3

The last content update for the Closed Backer Preview build is live on Steam. It features basic blob breeding and gives you the opportunity to enter the first blob world which is pirate themed. That said both features are still limited/locked regarding content and secrets for full game release. But you can already get a first impression♥

You can read more about the details, other update content and how to use/unlock the new stuff here on Steam: https://store.steampowered.com/news/app/2086070/view/3720575537124455295?l=english

Dev Update:

To avoid spoilers for full game i sadly can't share with you too and also the writers search has taken a huge amount of time. Here is still a selection of some new things♥ 

Blob Adoption

You can now give up blobs for adoption to Flint if you don't need them. The option is available in your blob barn. The last blobs adopted by Flint live in the blob breedery.

Move planted trees

A very highly requested feature: Trees, planted by you, can now be moved in the build mode accessed by the workbench. This enables to move trees easily when they don't have enough room to grow or when you need to re-decorate your farm.

New blueprint: Fishing Cage

Place it in the river and fill with some bait (bugs). Maybe there will be something inside the following day;-)?

New Item: Worm

There is a chance to also get a worm when digging up mud piles. The worm can be also used for fishing cage bait.

A small pirate blob world glimpse

Thank you for reading and don't hestitate to reach out in case of questions or just comment in general♥

~Claudia

Closed Backer Preview - Now Live!
over 3 years ago – Fri, Dec 23, 2022 at 07:15:34 PM

Closed Backer Preview is live!

Today is the day! The Closed Backer Preview can be played by all backers who have "Beta" in their reward! 

We want to emphasise that this is NOT a beta (strictly by definition) but an early preview for backers (something between alpha and beta).

I (Claudia) would have liked to work on it for another 1-2 months, but due to some important last-minute events I couldn't use the time that was originally planned. Nevertheless, I wanted to keep my promise and make it available in 2022 before Christmas♥ 

With help from Top Hat Studios QA team, we have extensively tested the game for the past 2 weeks or so and a lot of major issues were already sorted! However, as a game in development and a very early build, there is high likelihood that other things might come up when you play. In that case, we want to just point out a few things!

Here is the most important at a glance:

  • No NDA. You may stream, make videos, share screenshots etc. We appreciate all content! However, we would appreciate if you could make clear in your content that this is a very early preview of the game and doesn't represent the final quality. Don't forget to share the links with us in Discord.

  • Many things are still WIP and not polished

  • Content updates are planned after the holidays: Blob Breeding and the first Blobworld! (Unfortunately I didn't manage to make this features polished enough)

  •  We recommend to play with a controller (mouse and keyboard is also possible and honestly not bad, but controller is the 'proper way'). (To see correct key mappings for other than Xbox controller you need to disable Steam Controller Input in Game properties)

  •  Read more details on the start screen before playing

How to access your key to the CBP

In addition to the email you can access your key via your backerkit account. On the Ova Magica survey page click on the button "Digital Downloads".

How to activate the CBP key 

Open the Steam-Client and press in the lower left corner "Add A Game", then "Activate a Product on Steam...". Paste the key you received in the folder.

Happy Holidays

With this update, I (Claudia) am also saying goodbye from 23 December until 2023 to give myself a little time off. 

If you have any questions, please feel free to ask them in Discord and the mods will answer them when available. There will also be a channel and clever bot to note down issues you may want to report - instructions on those are in the Discord! However, bigger issues will have to wait until I'm back. Thank you for your understanding!


Enjoy the holidays♥!