Ova Magica - An adorable farming and monster taming game!
Created by ClaudiaTheDev
Inspired by Stardew Valley, Slime Rancher and beloved classics like Harvest Moon and Pokémon! For PC, Switch, XB1/SX and PS4/5.
Latest Updates from Our Project:
A Note on Ova Magica’s Progress
about 2 months ago
– Thu, Feb 05, 2026 at 12:46:43 AM
Hello everyone,
I’d like to share a brief status update with all Ova Magica backers and our wonderful community. First of all, thank you so much for your patience, support, and enthusiasm - it truly means a lot to us 💚
Beta Update The 1.0 Beta phase has been extremely valuable for Ova Magica’s development. Many balancing changes were tested and refined directly based on your feedback, with the main goal of making the game more cozy, less punishing, and less grindy, while still keeping fun and meaningful challenges - and we’re happy to say we achieved that!
This includes rebalancing core systems like energy, completely removing the midnight fainting mechanic (yay!), and fixing many frequently reported issues. As a result, Ova Magica 1.0 will feel significantly better, and I’m very proud of how the game has turned out. I’m highly confident that the final release delivers the experience promised to players and Kickstarter backers.
About the Release Timing Many of you are understandably asking why the release still takes time now that Beta testing is almost complete.
Over development, Ova Magica grew into a much larger and more complex game than originally planned. The final version contains over 300,000 words(which is roughly comparable to The Lord of the Rings books two and three combined!!), making localization a major effort for a small indie team. All promised languages are in progress - some close to completion, others needing more time - and we are working hard on this every day 🌍
Additionally, Ova Magica is launching not only on Steam, but also on all major consoles. This involves significant extra work such as console certification, store setup, publishing tasks, marketing, and trailer creation ...
As our publisher is a small and passionate indie team, Ova Magica needs to fit thoughtfully into their release schedule so that each published game can receive the care and attention it deserves, while also considering market timing and showcase opportunities.
Release Date I completely understand that waiting can be frustrating. Please know that this is not easy for us either - game development and localization are extremely costly, and we truly wish we could share Ova Magica with you right now. Every day we’re eager to release and see you enjoy the game, but there are still several moving parts and external factors to consider. That’s why we believe it’s best to only announce a release date once we are 100% confident we can deliver on it.
Please rest assured that we are working hard every day to bring Ova Magica to release and will keep you updated.
Thank You 💚 I’m deeply grateful to everyone who has supported Ova Magica throughout this journey. Your excitement and encouragement continue to motivate us every day.
We hope to share more concrete release information soon. Thank you for reading and for being part of the Ova Magica community!
~Claudia
Ova Magica 1.0 Beta Application + Progress News
4 months ago
– Sat, Nov 22, 2025 at 05:33:33 AM
Hello everyone! 💚
We’re excited to share some big news: the Ova Magica 1.0 Beta test version is planned to go live at the beginning of December! That means we’ve reached a major milestone in development💪, and we’d love to invite you to help us test the new content.
You’ll find details on how to apply in the Discord announcements channel! (Note: To participate you must own Ova Magica on Steam)
About the big question: the release date
We know many of you are wondering when Ova Magica will fully launch. Because of publishing logistics, console preparations, and general launch planning, we can only share a date when we’re absolutely sure we can deliver it. What we can say for now is that Ova Magica will not release in 2025 anymore.
In the past, Beta updates went live on Steam shortly after testing. But this time, we’re preparing a full 1.0 release across Steam and consoles, which means a lot more needs to happen behind the scenes than the actual development itself: localization, marketing materials, trailers, platform processes, and more.
We also have over 200,000 words to localize, and while the localization is already well underway, it still needs more time. The Beta will remain English-only as we continue finishing translations for all announced languages for the full release.
So while the Beta starts in December, the final 1.0 launch won’t follow immediately afterward. We’ll need several more weeks/months to complete the publishing, localization, and overall launch preparations required for a full multi-platform release.
We know waiting can be tough, and we truly appreciate your patience. We want to be transparent with you, and we’ll officially announce the 2026 release window once everything is far enough along that we can commit with confidence.
Some may now ask why we are launching the Beta early. It’s important for us to get feedback as early as possible so we have enough time to implement it and fix any bugs before the full Ova Magica release. That’s why we decided not to wait until other parts are further along.
Thank you all so much for your support, excitement, and kindness. We’re getting close—and we can’t wait to take this next big step together with you! 💚
CROSSOVER ALERT ♥
7 months ago
– Fri, Aug 29, 2025 at 07:48:52 AM
I have something super special to share with you all! 🥳 Our beloved Blobs make a guest appearance in another creature-collecting game! 🐾💖
That’s right — thanks to an amazing collaboration with a fellow dev Orange Pylon Games in the monster-taming community, the Blobs will be joining the world of Abomi Nation: Monster Rifts as a fun crossover. This is a wonderful way to celebrate our shared love for creature collecting, and we can’t wait for you to see the Blobs in action outside of Ova Magica!
Please support the Kickstarter campaign Abomi Nation: Monster Rifts to help bring even more exciting possible (Blob) crossovers to life💚
Orange Pylon Games has already successfully released a game on Steam, so this isn’t a risky first-time project — it’s a campaign led by an experienced dev who has delivered before💚 Getting funds as dev is very hard when not getting a publisher - so this is a great way to support an independent dev's dreams and work✨
Visit the campaignto support it and see more pics and how amazing the blobs are animated! They are so cute and wobbly😆 !!!
1 Year Anniversary 🎈🎂🎉
8 months ago
– Wed, Jul 23, 2025 at 02:57:34 AM
Today marks exactly 1 year since Ova Magica was released into Early Access! 🎉
We’re incredibly happy and grateful for the amazing journey it’s been so far. Seeing players enjoy the game, share their experiences, and build a supportive community has meant the world to us.
Your feedback, passion, and love have helped to shape Ova Magica into what it is today. Thank you for being part of this adventure 💚!
We're running also a screenshot contest on Steam - so check it out if interested!
We know many of you are looking forward to the 1.0 release of Ova Magica, and we really appreciate your patience and excitement💚. We're working hard on it — this will be the biggest update the game has seen so far, and also the final major milestone - the full release💪!
That also means there’s a lot involved. In addition to finishing the game content itself, we’re dealing with achievements, localization (over 200,000 words), console porting and certification, QA, Kickstarter rewards, marketing, and quite a bit more. For a small team like ours, it’s a big challenge, and some of these areas — especially localization — are more time-consuming than expected.
Also not everyone knows this, but most of the game is being developed by a single person — ClaudiaTheDev — with the publisher’s porting team working closely alongside her on the console versions. Top Hat Studios also handles the manufacturing and shipping of the physical Kickstarter rewards. (So that means "We" here).
It's important for us to be transparent with our community and the Ova Magic backers:
It will still take a few more months before we can realistically assess the full release timeline. Around autumn, we hope to have a clearer picture of whether a 2025 release — as originally planned — is still achievable. We'll keep you in the loop as things progress.
The good thing is that the 1.0 content itself is almost finished. But everything around the game — all the necessary parts to launch it properly across multiple platforms with multi-language support — just takes time.
That said, we’re using the game’s first anniversary as a moment to look ahead, and we’re sharing a few sneak peeks below of what’s coming in version 1.0✨!
Thanks again for your ongoing support and understanding — it really means a lot to us 💚!
– ClaudiaTheDev and Top Hat Studios
DEV SNEAK PEEKS
⚠️WARNING: Below the following 1 year anniversary pic are SPOILERS⚠️. Stop reading here if you do not wish to see them.
Chameleon Blob Ever seen an NPC with a cool-looking blob or special skills? Well, it's MIMIC time!
More Tutorials The Blob League Academy has now several new interactive courses. It handles all knowledge required for raising your blobs succesfully.
Research Center Pearl asks you to build the Blob Research Center. The research team is trying to reassemble an ancient rune that was shattered into several shards — it might reveal a portal to a location holding the key to blob fusion technology… but the shards are lost. Can you help the team to succeed?
Radiant Blobs Legends say that on very, very rare occasions, a 'radiant' shimmer can occur when breeding blobs... And it seems these blob have especially strong mutations.
Gallery Interact with the new NPC "Xell" in the theater to view the gallery. Progressing the game unlocks more images.
Marriage Sneak peek: Wedding Planner building + interior:
Sneak peek: Civil Wedding Ceremony
We hope you enjoyed the few sneak peeks💚 We'll make sure to post another update when we have more news and share even more 1.0 content! In the meantime, don’t hesitate to reach out here or via our Discord in case of questions.
Thank you for reading this far and again for your continuous support!
NEW MAJOR CONTENT UPDATE✨
12 months ago
– Fri, Apr 18, 2025 at 09:02:44 AM
Today the next major content update (0.9 version) for Ova Magica released🎉.
The team is now working hard on the full 1.0 version for all announced platforms to release this year. We will share more news closer to the release date.
I (Claudia) would like to leave you some information about the physical rewards, as we understandably regularly receive questions about the process:
All physical items will be shipped together. For this the physical Switch/PC edition is needed too. My publisher Top Hat Studios, Inc. handles the manufacturing and distribution process. But for it to start they need the full 1.0 build (including all announced localization). With me just releasing the 0.9 version today, it obviously isn't ready yet. My publisher cannot progress with the physical editions until i progress development far enough to deliver the 1.0 build and all localization is finished.
I hope this info helps to understand why things are on halt currently ♥ We will share news as soon as development progresses more.
And now to the Steam update:
Note: Make sure to update to the 0.905 version. If Steam doesn't update automatic, restart Steam. On Steam Deck games sometimes do not launch after updates, in this case restart your Steam Deck.
ROADMAP CONTENT
This update features new content and also lots of improvements based on your feedback. The team uses this occasion to thank all players who left us kind words, suggestions and ideas 🙏.
We are looking forward to the full release and improving the game further during the remaining Early Access period. If you have more feedback and ideas do not hesitate to reach out or join our Discord.
Below are SPOILERS, so stop reading here if you prefer to play the new content blind and figure out how to unlock the new features for yourself.
ROADMAP CONTENT
NEW BLOB WORLD: PREHISTORIC BADLANDS Venture with Lapis into the blob world and discover the secret of the legendary blob fossil egg! The blob world comes as always with new blobs to collect.
How to unlock: Fill the level 4 heart fully for Lapis and Lazuli to unlock their new friendship event. The event is a special “duo event”. Follow the quests of the event to gain access to the Prehistoric Badlands.
DREAM AREA - SKIP SEASONS FEATURE If you are still missing some seasonal or festival items you can now skip quickly to the required season: Re-visit the Keeper of Time. The blob gifts you a legendary egg and offers you to progress time to the next season.
How to unlock: Available the day after completing Jade's level 4 heart event (in which you meet the Keeper of Time first time). Interact with your bed or tent and you will see an additional choice "Dream until next day".
NEW FRIENDSHIP EVENTS All 13 befriendable Npcs are now playable until level 5.
NEW TOURNAMENT: MALACHITE CUP How to unlock: Progress the friendship of all Npcs to level 5.
OVOSCOPE An x-ray device which can store blob eggs and show you their content before hatching them.
How to unlock: complete the Prehistoric Badlands blob world.
QUALITY OF LIFE + BALANCING + OTHER NEW CONTENT
MOTION SICKNESS SETTINGS Based on feedback that some players experienced motion sickness when playing Ova Magica.
There are now 2 new settings in the pause menu which hopefully will prevent or reduce it:
Disable Camera Smoothing: Removes all camera “after smoothing /motion” which can greatly help when the motion sickness occurs mainly when moving the player character and rotating the camera.
Battle Camera Setting: You can choose between the options “Dynamic (Default)”, “Less Rotation” and “Static” to help reduce motion sickness during battles.
TEAM TERMINAL Based on players' feedback that switching blobs for farming, battling and other tasks was tedious.
Flint now sells the “Team Terminal” blueprint. Use it to register blob teams and swap between them quickly without having to go into blob barns and navigate the UI each time.
BLOB SKILL AND ABILITY INFOS Based on players' feedback to see more information what the skills and abilities of blobs do.
Descriptions for blob skills and abilities can now be displayed in several “UI locations” with the "Skill Info" button.
MUSEUM INVENTORY OVERVIEW You can now select the new choice “View museum inventory” when interacting with the donation box. The museum inventory lists already donated items and shows how many items are still missing in the botanic garden, dining hall and aquarium area of the museum.
MAGICAL STORAGE: NEW QUICK TRANSFER Based on feedback that players want instantly transfer items from the inventory to the magical storage without having to navigate through all the individual items.
With the new “Quick Transfer” button you can now move all items from your inventory to the magical storage which are already stored in the magical storage too. Note: the quick transfer does not occupy new free slots in the magical storage, if the max allowed amount of 999 for an item slot is reached
SAVING AT FAST TRAVEL SIGNS Based on players' feedback that it's tedious to walk back to your tent/house to save the game.
All fast travel points can now also be used to save the game (except in the Clover Town area during festivals).
BLOB SKILL OVERHAUL The display of the old “Grade” (A-F) on blob skills was removed. Instead the status effects and stat value changes (attack, defense, speed) are now displayed for more infos.
Reason: The “Skill Grade” was an early concept that was not yet properly implemented. During several tests in Early Access, it ended up not working well with the battle balancing. A more “complex” system isn't always good and can cause confusion, so we decided to remove it and not force something into the game that doesn't really work well.
VARIOUS + QUALiTY OF LIFE
added new learnable recipes: Blob Island Cocktail (buy from Harold), Apple Pie (get in intro/farm tutorial), Homemade Lemonade (obtained in Flint's first heart event). All missed recipes from events are added automatic to existing Early Access save files. added several new unlockable skills to the player’s skill menu. Already spent skill points have been reset.
time is stopped now at the boss stage in blob worlds (to avoid falling asleep before collecting the rewards)
shooting stars appear now one hour earlier (8-11PM) to give a bit more time to collect the
dropped items before falling asleep at midnight
blobs which reach the highest happiness in blob barns now produce 2 items overnight
added music for rainy days (before no music played)
an icon is now displayed in the restaurant and beergarden dish selection on not yet learned recipes
replaced the slide puzzle of the first Mystic Forest blob world with the easier lantern puzzle
you can now choose between “Exit to Title” and “Quit Game” in the pause menu instead of always having to go to the title before closing the game
feeders and most storage containers (chests) now show similar to the magical storage infos about items (based on feedback to see season of seeds and hela value of items)
UI shown at the portal before entering a blob world and choosing your companion now shows the power level of the wild blobs in the world
blob types: changed type of Sheep blob to Magma, changed type of Slot blob to Forest
increased collect range of all fruits falling from trees (affected: apple, orange, cherry, coconut and heart fruit)
the loading screen is now shown when saving the game at the bed until the save menu appears to avoid thinking the game has frozen. Reason: Loading save files can take a few seconds for very slow hard drives/devices and having a lot of existing manual save files. chests can now be renamed (+ changed blueprint name from “Storage Container” to “Chest”)
can now hold the increase/decrease keys for inventory stack transfer + buying stacks
can now hold the direction keys in several UIs
Blobpedia now lists only already obtainable blobs during Early Access
Reordered Blobs in the Blobpedia
Blobpedia now also displays the energy costs of blob skills and abilities
improved enemy KI to use less often skills, which only apply status effects but do no damage, when the status effect is already applied (effects among others the skills “Diamond Shield”, “Spikey”, “Poisonous Mushroom” and more)
when having all manual save slots filled instead of the disabled “Create New Save” button now a new “Override Oldest Save” button is displayed
added more names to the random blob name suggestions
improved all loading times when changing areas and entering buildings. But the loading time when starting the game (before the title screen) is slightly longer now
reduced required RAM in all areas. Mainly noticeable in the bigger outdoor scenes (Clover Valley and Clover Town).
BUG FIXES
added missing “Blob Action” (Default: Shift / Left Bumper ) to the control remap settings
fixed that feeding rice to a blob with the Seed Scoop ability didn’t give rice seeds
fixed that favorite temperature was not determined correct for bred blobs
fixed that blobs on training devices or the auto petter where not healed overnight
fixed that you could place some objects with the workbench inside some hills on your farm
fixed that resetting settings didn’t reset the screen resolution correctly
fixed that “Inspect” instead of “Talk” was shown when interacting with Helene
fixed that the skater crew Npcs appeared sometimes in two locations parallel at the same day
removed unreachable mud pile inside hill models near mine area
reduced too high energy costs of toxic swamp
changed MCs dialog slightly during Sleigh Swap festival to make more clear her blob is called Morrison
fixed that blobs were not following the player correct in the Adventurers’ Club Intro event
fixed several typos
Thank you for reading! We hope you enjoy the new features ♥